Alright, so Hollow Knight: Silksong dropped a new update, 1.0.28650, and it's now live for everyone – no need to mess with Steam beta branches or anything. I've been taking my sweet time exploring Team Cherry's latest creation, not stressing about reviews or guides. So, I decided to dive into the patch notes and see what's what.

Turns out, the star of the show is the Savage Beastfly. Apparently, this optional boss has been causing a ruckus, and not in a good way. From what I've gathered from the internet's collective rage, it's considered by many to be unfairly difficult, with inconsistent hitboxes, high damage, annoying summons, and a healthy dose of RNG. Some say that it doesn't look good and some people are clearly not happy.

The update addresses a specific issue where the Savage Beastfly would sometimes chill out below the lava in its arena, never to be seen again. While that could be considered a good thing, it was adressed anyways. But this got me thinking: could a frustrating boss actually be a good thing for a game like Silksong? "Good" bosses are quickly forgotten, "frustrating" becomes a topic for discussion.

Anyway, here's a rundown of the other changes in the update:

  • Added Dithering effect option in Advanced video settings.
  • Updated Herald's Wish achievement description.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Various other smaller tweaks and fixes.

It's a solid update, addressing some important issues and making the game a bit smoother overall. Now, if you excuse me, I'm going back to exploring Pharloom and try to find this Savage Beastfly to see what all the fuss is about.