So, I've been digging into the latest buzz around Resident Evil: Requiem, and it sounds like Capcom's taking a really interesting approach to boss battles. Forget just blasting away – they want you to actually use your brain. According to game director Koshi Nakanishi, the idea is to move away from over-the-top, action-heavy encounters and get back to the series' roots. Think classic Resident Evil and Resident Evil 2, where exploration and puzzle-solving were just as important as your shooting skills.

I always felt that relying solely on shooting could get a bit repetitive, so this sounds like a welcome change.

The new protagonist, Grace Ashcroft, is key to this shift. Unlike the legendary Leon Kennedy, she's not a seasoned pro. She's going to be scared. Therefore, she won't be a zombie-slaying machine right from the get-go.

Nakanishi mentioned that Leon is "actually quite a bad match for horror," which I find hilarious. It seems like the team wants to create a more relatable character arc, where Grace's fear and vulnerability make her journey all the more compelling.

"One thing that's so appealing about the Resident Evil series is that characters who are initially terrified grow stronger as they gain experience in extreme situations," Nakanishi said. I love that idea! It's not just about upgrading weapons; it's about watching Grace evolve and adapt to the horrors around her.

I'm curious to see how they balance the challenge. After all, it's important that boss fights remain intense and rewarding. Maybe we will see some creative puzzle-solving mechanics combined with strategic combat.

Nakanishi directed Resident Evil 7: Biohazard, and he is carrying the same approach for pacing into this game.

Resident Evil Requiem is slated to launch on February 27th next year.