PlayerUnknown is Developing a Massive 100v100 Multiplayer FPS
Brendan Greene, famously known as PlayerUnknown, is cooking up something new. After his success with the battle royale genre, he's setting his sights on a large-scale multiplayer shooter. Imagine this: 100 players versus 100 players in an all-out brawl. Sounds intense, right?
This shooter is actually part of a bigger plan. Greene, now at PlayerUnknown Productions, envisions a three-game masterplan. First up is "Prologue: Go Wayback," a wilderness survival game hitting early access soon. But to really grasp what he's doing, we need to zoom out and look at the bigger picture.
These games aren't just random ideas; they're designed to test a potentially groundbreaking piece of technology: planetary-scale world generation. It's a lofty ambition, aiming to revolutionize game creation.
Think of "Prologue: Go Wayback" as the first experiment, focusing on terrain generation. Each playthrough creates a new 8x8km world for you to explore and survive. Now, Game Two, the shooter, is where things get interesting. It's all about testing different systems, like shooting mechanics and multiplayer interactions.
While details are still hazy, Greene envisions the shooter as an FPS/RTS hybrid, testing large-scale terrains and interactions between players and NPCs. They also want to try out networking protocols to see how they can handle these scales.
Game Three is the ultimate goal: a massive multiplayer experience where players can create their own planets. All the knowledge gained from the first two games will come together, allowing for endless possibilities, be it an FPS or something entirely new.
However, keep in mind that "Prologue: Go Wayback" isn't even in early access yet. So, how much of this shooter actually exists? According to Greene, it's still in the "general high-level plans" stage. The team's figuring out what it'll take to build, what timeline is feasible and because they're building their own engine, there is a lot to do.
By the way, you can check out a demo of their world-generating engine, Melba, on Steam under the name "Preface: Undiscovered World."
Greene estimates it'll take a few years to get Game Two off the ground, with another two to four years (or maybe more) to follow. They're looking at a 10-year plan to reach Game Three.
2 Videos of PlayerUnknown Productions:
Source: EuroGamer