Perfect Dark Reboot Faced Cancellation Despite Substantial Motion Capture Progress, According to Joanna Dark Actress
So, the news dropped this summer: Perfect Dark, the highly anticipated reboot, got the axe. It stung, I know. But what's been bubbling under the surface is the question of what *exactly* happened. Well, Joanna Dark's actress, Alix Wilton Regan, has shed some light on the situation.
Apparently, they weren't just in the planning stages. Alix revealed that the team had already completed "entire chapters" worth of performance capture. That's a HUGE amount of work, involving actors, motion capture suits, and a whole lot of time and money. To just scrap all of that... something seriously went wrong.
While it sounds grim, there was a point when the team tried to rescue it. Alix said there was talk of making a "slimmed down" version of the game. I imagine this would've meant cutting features, levels, or maybe even streamlining the story. However, that didn't work out either, and eventually, the project was binned.
It makes you wonder what went wrong. Was it creative differences? Technical challenges? Or did the scope of the project simply become unmanageable? We may never know the full story, but one thing is clear: a lot of talented people poured their hearts and souls into this game, and it's a real shame that we won't get to see their work.
As a gamer, I'm always disappointed when a promising title gets canned. Sometimes, it's better to cut your losses than to release a subpar product. However, with so much progress already made, you can't help but feel a twinge of sadness. Hopefully, the talented folks who worked on Perfect Dark will find new opportunities to shine. The game industry is always changing, and with new technologies appearing, I believe we should be always be optimistic about the future of the industry.
Source: IGN