Okay, so Cicadamata is one of those games that instantly makes me wish I'd spent my life studying graphics design. I mean, trying to describe what's going on visually is like trying to catch smoke with my bare hands. All I can muster is that is super stylish!

It's got these landscapes that look like bright circuits and cubes sliding through checkerboard structures, alongside android-like figures and this shotgun that looks like it belongs in a museum of cool design. Honestly, it's a bit overwhelming in the best way possible.

Trying to pin down exactly what kind of game it is, I'd say it feels like a frantic arena FPS that's been dipped in a classic WipEout game's menu. Or maybe it's like stepping into a playable vaporwave album? I know we throw that term around a lot, but this feels like a whole new level of vaporwave. But hey, why don't you check out the trailer while I try to get a better handle on it? Prepare for your eyes to pop out, though.

Now that you've hopefully recovered your eyesight, let me drop some knowledge: people are comparing Cicadamata to nu-Marathon, and apparently, the developer, flowergarden, is a fan. I can definitely see some similarities in the art style, but thankfully, it doesn't seem to have any of that extraction-shooter vibe. The Steam page describes it as a mix of platformer, shooter, and speedrunning game where you "hop, skip, and jump to become one with joyeuse, until you are no longer you." Basically, you play as a robot rabbit, Fawn-A2, and you'll be "tearing flesh from bone" across "15+ freeform levels."

Wait, Robot Rabbits?

Hold up, robot rabbits? That rings a bell! It reminds me of Jumping Flash! All those downward-looking ground-slams in the trailer are giving me serious 1995 PS1 vibes, especially with those cheerful sounds when you get a kill or do some platforming. Though, Robbit was never this lethal—it's like he's been modded into Ultrakill. I'm hyped for this game and I'll keep an eye on it.